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AI Insights · Timothy · July 2021

Top 5 Match 3 Games in Israel Q2 2021 Performance

Discover the performance trends of the top 5 Match 3 games in Israel during Q2 2021, including weekly downloads, revenue, and active users.

Top 5 Match 3 Games in Israel Q2 2021 Performance

In Q2 2021, the top 5 Match 3 games in Israel showcased varied performance trends across weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared during this period, based on data from Sensor Tower.

Empires & Puzzles: Match 3 RPG from Small Giant Games experienced fluctuations in weekly revenue, peaking at around $14.9K in late March and dipping to $7.7K in early May. The game saw a gradual increase towards the end of June, reaching approximately $11K. Weekly downloads witnessed a significant drop from 1.5K at the start of the quarter to about 342 by the end. Active users decreased from 4.3K in late March to around 2.9K at the end of June.

Puzzles & Survival by BUILDING-BLOCKS NETWORK TECHNOLOGY CO., LIMITED showed an increase in weekly revenue early in the quarter, peaking at $4.6K in mid-April, before gradually declining to $2.5K by the end of June. Downloads remained relatively stable, with slight increases and decreases, ending the quarter at 149. Active users saw a peak of 1.2K in late May, before stabilizing around 900 towards the end of the quarter.

Bubble Shooter: Pop & Blast from Ilyon Dynamics Ltd. maintained a consistent revenue stream, peaking at $4K in early May and concluding the quarter at approximately $2.9K. Downloads showed a noticeable decline from 4.9K in late March to 4.2K by the end of June. The game had a strong active user base, maintaining around 60K throughout the quarter, with slight fluctuations.

DRAGON BALL Z DOKKAN BATTLE by Bandai Namco Entertainment Inc. experienced a mixed trend in weekly revenue, starting at $4K in late March, peaking at $5.1K in late April, and dropping to $793 by the end of June. Downloads remained relatively stable, averaging around 300 per week. Active users slightly declined from 2.4K in late March to 2.2K by the end of June.

WWE Champions by Scopely, Inc. saw a significant peak in revenue at $3.6K in early May, but experienced a decline towards the end of the quarter, finishing at $603. Downloads fluctuated, starting at 166 in late March and decreasing to 88 by the end of June. Active users remained relatively stable, averaging around 1.4K throughout the quarter.

For more insights and detailed data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021